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Welcome to Budznetwork

In May of 2004 a group of like minded friends got together to form BudZ. Some were in clans, some had been kicked out, and some were just n00bs to the game. But o­ne thing they all had in common was a severe dislike for authority. They say that opinions are like assholes, everyone has o­ne, and they all stink. So we figured that if we took the collective stink of these opinionated people, we might effectively cancel each other out.

And so, The BudZ Network was born. A group of friends that like to play games. We don't believe in Ranks, we don't believe in tags, we play a game, and thats it. We like to meet new faces, and we love interaction with whomever, clan or freelance. So if you like what you see, and you liked playing o­n our server, then become a part of BudZ. If not, then Kiss our ass...

Our Approved Servers
Here's a list of our servers and some of our friends.

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Here it come's......bandwith limitations.
 
Posted by: itsjay - on Sunday, September 14, 2008 - 05:07 PM
PostNuke
Dear Comcast High-Speed Internet Customer,


 
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New tool creates fake YouTube pages for spreading malware
 
Posted by: Burning_Sensation - on Saturday, September 13, 2008 - 05:00 PM
News worth mentioning.
Cybercriminals are getting more and more business-like. The latest examples involve a tool that automates the creation of fake YouTube Web sites that can be used to deliver malware and password-cracking services for sale.
 
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DoDs Update
 
Posted by: Mosalar - on Wednesday, June 04, 2008 - 10:38 AM
News worth mentioning.
The Day of Defeat: Source Beta has been updated. Please run
hldsupdatetool to receive it. The specific changes include:

- Added Steamworks stats
- New team identifier icons as rewards for completing achievements - 1
per class achievement, and 1 for completing all achievements
- Added cvar dod_friendlyfiresafezone - units around the player where
they will do no direct damage on FF on servers ( default 100 units )
- Dropping a weapon in the spawn and changing class will now fizzle out
the dropped weapon
- Fixed unducking while jumping potentially getting you stuck in the
roof
- Player model fixes to address the 'left peek' issue
- Fixed kb_act default binding for large map being broken
- Marked r_screenfademinsize and r_screenfademaxsize as cheats
- Players now respawn even if they have the class menu up - changing
class will respawn them instantly now
- Fixed "Don't Tread On Me" achievement triggering off of bomb defuses
- Fixed long range rocket achievement being awarded when you kill an
ironsight k98 or garand
- Achievement progress now stored in steam stats
- Fixed picking up an mg42 with an empty clip playing the wrong
animation
- Color change to make the local player more visible in the scoreboard
- Achievement progress now stored in steam
- Added more default crosshairs
- Adjusted scoreboard to make the local player a bit more readable.
 
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Update News
 
Posted by: Mosalar - on Thursday, May 29, 2008 - 01:44 PM
News worth mentioning.
- Fix for client crash in spectator gui
- Fixed third person tracers not drawing properly
- Reverting view position change when sniper zoomed
- Added cvars dod_playrivalrysounds and dod_playachievementsound
- Suicide no longer removes a kill
- Fixed bullet decals being misaligned when iron sighted
- Fixed being able to dominate a teammate if friendlyfire was on
- sv_friction and sv_stopspeed are now accessible again
- Reduced size of impact effects at distance
- Fix for deployed bazooka and mg having full mouse sensitivity
- Fix for iron sight deploy animation sometimes taking longer
- Player avoidance now prevents stationary players from occupying the
same space
- Some particle systems updated
- Fixes to the custom map achievement
 
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Valve has Listened!
 
Posted by: Mosalar - on Tuesday, May 27, 2008 - 02:05 PM
News worth mentioning.
Hey guys and gals, here are some of the things in the works for the next update to the beta.

Because of the holiday we didn't get a chance to release a fix today, but early tomorrow we should be releasing a crash fix to the servers.

After that I have a list of things that would go into the next client update:

- fix for client crash in spectator gui
- fix for iron sight deploy animation sometimes taking longer
- fix for deployed bazooka and mg having full mouse sensitivity
- reduced size of impact effects
- sv_friction and sv_stopspeed are no longer hidden for dod
- added cvars dod_playrivalrysounds and dod_playachievementsound
- suicide no longer removes a kill
- fixed bullet decals being misaligned when iron sighted
- reverting view position change when sniper zoomed ( leftpeek )

JohnM is working on a model solution to the left peek issue, we're going to abandon the view dodge solution.

I also hope to get the achievements fully working so you guys can test out the class and weapon ones, there are some rewards at the end of that path.

We also have some more art in the works to replace some of the stuff that came directly from TF2, and some tweaks to the new particle systems.

Thanks for submitting bugs and feedback.
 
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